DR. AIZREENA BINTI AZAMAN2026-05-202026-05-20https://dspace.academy.edu.ly/handle/123456789/2094Virtual reality (VR) can be defined as a real-time simulation of computer-based user-interface with multiple sensory channels which involve user interactions with virtually built environment, scenario, or activities (Rahman & Shaheen, 2011). The applications of VR technology are becoming the focus of experimental and therapeutic research of wide variety of clinical disciplines. Virtual environments (VEs) in VR can be used to present richly complex multimodal sensory information to the user and can elicit a substantial feeling of realness and agency, despite its artificial nature.In recent years, task-oriented types of training that combine virtual reality (VR) have been studied by many researchers and healthcare professionals. Many studies have reported that VR training improves upper and lower limb functions and walking ability in patients with central nervous system disorders. Unlike existing treatment methods, training based on VR exercise promotes interest and creates environments that induce patients to concentrate on treatment while undergoing exercise. Because of these advantages, physioexercise based on VR exercise is frequently performed. Types of VR exercises that have been previously used include semi-immersive VR exercise, which enable patients to move using a controller or a balance board while viewing a plane screen.EFFECTS OF AN IMMERSIVE VIRTUAL REALITY EXERCISEEFFECTS OF AN IMMERSIVE VIRTUAL REALITY EXERCISE ON LOWER LIMB MUSCLE ACTIVIES AND GAIT PATTERN